Writing Great Stories
Meet the Golden Quill of
Story Telling
By
CB Hampton

CB Hampton wrote yet another craft book. That sounds like a ho-hum,
critical gesture, but it’s not. His book is unique.
How so? Why is this book so different? It explains the same
elements. Uses examples from well-known authors, as well as his own stories.
Has extensive research to back up his ideas and shows from where the research
came. But the book not only covers everything a self-respecting author might
need, it's expansive. And, it's fun to read. Texts can be fun? This one is. Kind
of like a thriller that you don't want to put down.
Here is what you'll get:
PART ONE:
Chapter One: The Quest for the Story. What ideas may work. What
may not work. And why.
Chapter Two: Testing Your Story: Tests Chapter One's theory by
using examples of four highly successful authors: Hemingway, Brown, Cook and
Ludlum.
Chapter Three: Narrative Unity: How to chuck chapters and scenes
that don't belong.
Chapter Four: Building a Sample Story: Tests Chapters One, Two
and Three by writing a sample story. No kidding.
Chapter Five: Creating Suspense: "...develops a simple,
practical 'writer's definition of suspense and outlines exactly how to create
suspense in your stories no matter what the genre." It shows thirteen
"highly specific" methods increasing intensity.
Chapter Six: Strong Motivation: What motivation means and how to
create it to make sure "the hero and antagonist are strongly motivated
enough not to quit in the middle of the story."
Chapter Seven: Structuring Your Story: Offers an in-depth
explanation of story structure and a simple way to make sure the story is
properly structured. Demonstration on how this works follows.
Chapter Eight: Another Look at Structure: Offers a variety of techniques
to "map your story from beginning to end." The chapter includes some
already created story maps from Joseph Campbell's "Hero's Journey."
Chapter Nine through Sixteen: Prepackaged Story Maps
Chapter Seventeen: Scenes and Transitions: Offers four types of
scenes and how they are used.
PART TWO: In Search of Craft
Chapter Eighteen: Characterization: The difference between
characters and characterization and how to use them onstage and off.
Chapter Nineteen: Dialogue: How to use dialogue "to portray
characters express setting, provide exposition and backstory....'
Chapter Twenty: Point of View: Three main points of view are
discussed as well as author intrusion (Huh? What is that?)and examples.
Chapter Twenty One: Description in Motion: How much description
and when and how to use it without stopping the story.
Chapter Twenty Two: In Search of Style: How style is influenced
by a writer's goals, personality and craft choices. Difference between voice
and style.
Chapter Twenty Three: Brainstorming Alone: Use of writing a
journal is explored
Chapter Twenty Four: Quick and Dirty Discover Draft: Creating a
"discovery" draft and outline that is easy to change and manipulate.
Chapter Twenty Five: Practical Prose Craft: Understanding
paragraphing and sentence construction.
Chapter Twenty Six: Practical Edit Craft: The importance of
editing your own craft. How to do it and why it's needed.
PART THREE: BONUS CHAPTERS
Chapter Twenty Seven: In Search of a Hero
Chapter Twenty Eight: Generational Research
Chapter Twenty Nine: Basic Research for Writers
Chapter Thirty: The Future of Publishing
As a unique and
more-than-complete craft book this book rates five stars.
Patricia A. Guthrie, author
www.patriciaanneguthrie.com
www.paguthrie.blogspot.com
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